DLSS: The Secret Weapon Behind Resident Evil Requiem's Stunning Switch 2 Port
A Game-Changing Port
We've delved into the world of Resident Evil Requiem, a title that has impressed across various console platforms. While the PS5 Pro version shines with its ray-tracing and image quality, it's the Switch 2 port that truly captivates. Despite being the least powerful current-gen system, Switch 2 pulls off an elegant feat with the help of DLSS.
Unlocked Frame-Rate: A Double-Edged Sword
Here's where it gets controversial: the Switch 2 port runs with an unlocked frame-rate, resulting in a highly variable experience. While the image quality might surpass that of the Xbox Series S, the frame-rate fluctuates wildly, ranging from 30fps to 60fps when docked, and dropping to the mid-20s in handheld mode. But fear not, for DLSS steps in to save the day, ensuring a smooth mobile experience even at these lower resolutions.
Visual Compromises, Yet a Compelling Experience
The port makes certain compromises, reducing geometry and texture quality, and replacing the intricate hair system with simpler animated textures. However, the core essence of the game remains intact, with only the hair quality and frame-rate truly standing out as differentiating factors. It's a testament to the developers' skill that these compromises don't detract from the overall enjoyment.
DLSS: The Unsung Hero
DLSS deserves a special mention. A 540p image blown up to 1080p might not sound impressive, but the results are surprisingly competitive. Fine details appear more stable on Switch 2, outshining the PS5's spatial upscaling in motion. While PS5 retains an edge in clarity, the gap is narrower than expected. Even in handheld mode, where the resolution is upscaled from 360p to 720p, the result is remarkably good, with minimal artifacts.
Variable Performance: Room for Improvement
The variable performance is an area that could use some attention. Optional frame-rate caps and proper VRR support would greatly enhance the experience. Without these, fluidity suffers, especially in portable play where VRR struggles below 40fps.
Comparing to Series S: An Intriguing Battle
The Series S runs flawlessly, showcasing its key advantage over Switch 2. Despite the Nintendo machine having a significantly lower pixel count, it delivers a visually superior experience. Interestingly, both Series S and Switch 2 drop the strand-based hair system, but other cutbacks seen on the Nintendo hybrid are absent on the Xbox console.
A Job Well Done
Capcom deserves applause for this port. It showcases the scalability of the RE Engine and the dedication to key conversions for Switch 2. They've preserved the game's visual identity, crafted a convincing mobile version, and harnessed the power of DLSS to overcome the console's limitations. The only missing piece is a more disciplined frame-rate, something Capcom could address with a future update. And this is the part most people miss: the potential for an even better experience with some fine-tuning.